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​About Me

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​HaoJun Li

​Game Design Student

I am a Game Design student with a strong interest in gameplay systems and interactive narrative. I enjoy building systems that connect player input, game logic, and feedback into cohesive experiences, whether through branching dialogue, alternate control schemes, or real-time interaction.

My work focuses on prototyping and system implementation in Unreal Engine and Unity, with hands-on experience using Blueprints, C#, and real-time tools such as Niagara, Houdini, and EmberGen. I value clarity, modularity, and iteration, and I enjoy solving technical problems that sit at the intersection of design and implementation.

Project Show Case

Ruins

Ruins

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