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Dialogue system

Type

Blueprint System

Date

2025

This dialogue system is a modular, Blueprint-based framework implemented in Unreal Engine to support narrative-driven gameplay. It handles dialogue presentation, branching conversations, and player choices through a structured data flow. The system dynamically updates UI elements, manages input mode switching between gameplay and dialogue, and generates choice options at runtime based on the current dialogue state. Narrative progression is controlled through conditional logic, allowing player decisions to influence future dialogue paths and story outcomes.

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