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Joy-Con Gyro Control System
Type
Blueprint System
Date
2025
This system is a motion-based aircraft control framework implemented entirely in Unreal Engine Blueprints. It integrates Joy-Con gyroscope input through a third-party plugin and translates raw sensor data into smooth, responsive in-game aircraft movement. The system handles input normalization, smoothing, directional constraints, and conditional state checks, while also managing collision detection, destruction logic, and visual effects feedback. All core gameplay logic is encapsulated within the aircraft actor, enabling a fully playable and self-contained motion-controlled experience.
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